Me and Visual Novels
I've been making visual novels since I was in middle school. At that time, I didn't know much about programming, so I used a Powerpoint-like application to make a choose-your-own-adventure game. Each slide had a button that led you to another slide and allowed you move about the presentation in a non-linear fashion.
When I was in high school, I discovered visual novel staples such as Tsukihime, Fate/Stay Night, Ever17, and more. This led me to teach myself how to reverse-engineer an ONscripter game to make my own Haruhi fan-game. I did this at the expense of my studies and it was worth it.
In college, I started playing around with other engines such as Kirikiri and Ren'py. Eventually I founded my own studio, VHC Softwares, and released Homuha no X 1.5 on the internet, where it received unexpected critical acclaim. Today, I am working on my first commercial game, GirlPro, where I am fully diving into the world of contracting voice actresses and artists.
When I was in high school, I discovered visual novel staples such as Tsukihime, Fate/Stay Night, Ever17, and more. This led me to teach myself how to reverse-engineer an ONscripter game to make my own Haruhi fan-game. I did this at the expense of my studies and it was worth it.
In college, I started playing around with other engines such as Kirikiri and Ren'py. Eventually I founded my own studio, VHC Softwares, and released Homuha no X 1.5 on the internet, where it received unexpected critical acclaim. Today, I am working on my first commercial game, GirlPro, where I am fully diving into the world of contracting voice actresses and artists.
Me and 2D Media
I started watching anime since my elementary school years, starting with shows such as Pokemon and Ranma 1/2 (borrowed from my older cousins). Even from a young age, I knew that these shows were not American and in fact, much better than American cartoons, which tended to have demented artstyles and a reliance on gross-out humor.
During middle school, the spread of streaming media and scanlations led me to franchises such as Bleach. In high school, my tastes quickly became more esoteric as I moved on to moe shows, most notably Haruhi and Nanoha. Eventually, I started following the Japanese voice acting scene, which has greatly helped me in casting for my visual novels.
All in all, my experience in partaking in anime, manga, and video games has given me a very evolved sense of what I want to make in the industry. I am also able to write worlds, characters, and dialogue that perfectly fit within the expected realm of "anime".
During middle school, the spread of streaming media and scanlations led me to franchises such as Bleach. In high school, my tastes quickly became more esoteric as I moved on to moe shows, most notably Haruhi and Nanoha. Eventually, I started following the Japanese voice acting scene, which has greatly helped me in casting for my visual novels.
All in all, my experience in partaking in anime, manga, and video games has given me a very evolved sense of what I want to make in the industry. I am also able to write worlds, characters, and dialogue that perfectly fit within the expected realm of "anime".
Me and Comedies
When I was a child, my father owned a video rental store and would often bring home movies for me to watch. He was a fan of comedies and as a result, I have seen many of them, most notably the works of Mike Myers and Adam Sandler (god bless these two). As I grew up, I became a fan of raunchy comedies such as American Pie and most things by Judd Apatow.
On the TV side, I grew up watching the Simpsons and King of the Hill since they played back-to-back every night on FOX. Beavis and Butthead was also a staple of my childhood, inspiring me to follow the many works of Mike Judge. Once I got broadband internet, I was able to enjoy the works of Trey Parker and Matt Stone through South Park. And finally, as I entered college, I ventured past the world of cartoons and began to appreciate classic sitcoms such as the legendary Seinfeld and Arrested Development.
On the improv/sketch side, Whose Line Is It Anyway was a cornerstone of my childhood. I even used to make my own improv games and "Scenes From a Hat". I also greatly enjoyed MadTV from middle school, and found it much funnier than Saturday Night Live. Chapelle's Show was also a turning point in my life. Whitest Kids U Know was also pretty swell.
And finally, I am a big fan of stand-up since being shown Russel Peters in high school. I've seen all the greats and sometimes make up my own bits in the shower.
All-in-all, comedy permeates everything I do and I consider it one of my greatest strengths as a creator and as a human being.
On the TV side, I grew up watching the Simpsons and King of the Hill since they played back-to-back every night on FOX. Beavis and Butthead was also a staple of my childhood, inspiring me to follow the many works of Mike Judge. Once I got broadband internet, I was able to enjoy the works of Trey Parker and Matt Stone through South Park. And finally, as I entered college, I ventured past the world of cartoons and began to appreciate classic sitcoms such as the legendary Seinfeld and Arrested Development.
On the improv/sketch side, Whose Line Is It Anyway was a cornerstone of my childhood. I even used to make my own improv games and "Scenes From a Hat". I also greatly enjoyed MadTV from middle school, and found it much funnier than Saturday Night Live. Chapelle's Show was also a turning point in my life. Whitest Kids U Know was also pretty swell.
And finally, I am a big fan of stand-up since being shown Russel Peters in high school. I've seen all the greats and sometimes make up my own bits in the shower.
All-in-all, comedy permeates everything I do and I consider it one of my greatest strengths as a creator and as a human being.
Me and the "Homuha" Series
The Homuha series is my brainchild that I started conceptualizing in college. It is the culmination of my entire human being. It is all of my unique experiences in video games, anime, and comedy colliding together in a whimsical, kaleidoscopic orgy of ideas. I think about it every day and every night and it keeps me going forward.
After the official Homuha game comes out, I want fans to make doujins of it. And then I want an anime. I hear a whole season of anime costs only about $1,000,000 to make. Ordinary humans can easily make a million in a lifetime. Or maybe some hot shot will pick me up and invest in my idea. Hey, I'm fluent in Japanese. I can make it work.
There was a time where I thought that I couldn't make or couldn't do anything, but it seems these days like the sky is the limit. There are guys making $1,000,000 a day, so it shouldn't be too far-fetched for me to get my own anime. I already know that my concepts and execution are better than most of the trash on Japanese airwaves nowadays, so all I need to do is get there somehow or some way.
After the official Homuha game comes out, I want fans to make doujins of it. And then I want an anime. I hear a whole season of anime costs only about $1,000,000 to make. Ordinary humans can easily make a million in a lifetime. Or maybe some hot shot will pick me up and invest in my idea. Hey, I'm fluent in Japanese. I can make it work.
There was a time where I thought that I couldn't make or couldn't do anything, but it seems these days like the sky is the limit. There are guys making $1,000,000 a day, so it shouldn't be too far-fetched for me to get my own anime. I already know that my concepts and execution are better than most of the trash on Japanese airwaves nowadays, so all I need to do is get there somehow or some way.